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Lindsay Kay
3D Web developer

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Transparency in SceneJS

All about making objects transparent in SceneJS

Alpha Mapping in SceneJS

Using textures to make transparent areas on the surfaces of objects

Automatic WebGLContestLost Recovery in SceneJS

How SceneJS gets back on its feet when WebGL blows a fuse

Pssst...How Fast Ray Picking Works in SceneJS

A quick writeup on how I'm using the colour buffer to help find ray-intersects and avoid expensive intersection calculations

Fast Ray Picking in SceneJS

How to do a stupidly fast ray-pick on anything in the rendered view